STRIVE

Make virtual collisions tangible.

STRIVE stops movement at virtual boundaries. This enables more realistic assessments of reachability, range of motion and collisions before physical hardware is available.

The product

Real counterforces exactly where a virtual collision occurs.

In a visual-only VR simulation, the body can pass through virtual components. STRIVE instead simulates physical forces – not just vibration. When the system detects a collision, the assigned device generates a tangible counterforce and limits movement at the virtual surface. In the intended setup, STRIVE is robust enough for users to lean against virtual objects with their body weight in a controlled manner.

  • Tangible counterforces instead of vibration alone
  • Controlled leaning against virtual surfaces
  • Freedom of movement until virtual contact
  • Modular setup for different validation scenarios
STRIVE feedback device with connection cable

How STRIVE works

A virtual collision triggers the corresponding counterforce in the real world.

The physical setup with three STRIVE devices is shown on the left. The VR view on the right shows the matching contact points at the head, hip and screwdriver.

Comparison of the physical STRIVE setup providing feedback at the head, hip and screwdriver with the corresponding collision points in a virtual vehicle model Physical setup VR view
01

Connect the contact points

The STRIVE devices are mounted to the setup and connected to the relevant points – here the head, hip and screwdriver.

02

Map virtual collisions

The VR application detects contact with the digital geometry. The STRIVE Tool then activates the assigned device and generates the corresponding counterforce.

  1. 01

    Detect collision

    The VR software detects contact between the user and a virtual object.

  2. 02

    Transfer data

    Position and collision data are passed to the STRIVE Tool.

  3. 03

    Assign command

    The tool selects the appropriate feedback device and sends the control command.

  4. 04

    Limit movement

    The device generates physical feedback at the affected body position.

Flexible use

Haptic feedback only where it is needed.

Depending on the validation task, the devices can address relevant body positions—for example the head, hip, chest or legs. This keeps the setup focused on the decisive contact points.

View three implemented application examples
Virtual user with STRIVE feedback points at several body positions

Compatibility

More realism for your existing VR application.

STRIVE enhances existing VR workflows without changing familiar processes. Users continue working in IC.IDO, Unity or Autodesk VRED and can add physically perceptible feedback directly to their VR scenarios. The Unreal Engine integration is already in development and will be available soon.

Integrated

Human Workflow (IC.IDO)

Collision data from IC.IDO are processed in the STRIVE Tool and assigned to the connected devices.

Integrated

Unity

The available STRIVE integration transfers haptic feedback events from Unity-based VR applications.

Integrated

Autodesk VRED

STRIVE supports haptic feedback in existing visualisation and validation workflows with Autodesk VRED.

In development

Unreal Engine

The integration is currently in development and will soon be available for Unreal Engine-based VR applications.

We are happy to assess other VR software on a project basis. The available scope depends on the scene, tracking setup and required feedback logic.

Product names and logos are trademarks of their respective owners. Unreal® Engine and the Unreal Engine logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere.

Open STRIVE box with five devices, accessories, straps and documentation beside the closed product box

Package contents

Everything for a quick start in one box.

  • 5 STRIVE devicesincluding chargers
  • 10 mounting modulesfor flexible contact points
  • Licence donglewith a one-year licence
  • Bluetooth donglefor device communication
  • Straps2 leg straps and 1 hip tracker belt
  • Initial trainingfor setup and first use

STRIVE in your process

Which virtual collision would you like to validate reliably?